Thursday, 26 May 2011

The Spectacle of Blood

Here are some gladiatorial professional Edges I've been working on recently. The first represent any Gladiator, as they're about combat and attracting the attention of the crowd. The second two are the specialized role of the Jazst Dancer; colorful, whirling, and deadly entertainers that cut their opponents with tiny, razor-sharp knives.

Gladiator
Requirements: Novice, Fighting d8, Persuade d6
Benefits: Experience in the arena has taught the gladiator how to pick just the right place to strike an opponent. To reflect this, all melee attacks delivered by the gladiator are treated as AP 1. If the attack result is in a Raise, it is treated as AP 2.

Will of the Crowd
Requirements: Seasoned, Gladiator, Fighting d10, Persuade d8
Benefits: A gladiator who succeeds on an attack and a Persuade check in the same (both with the typical -2 penalty) has used his display to win the crowd to his side. He receives +1 to Parry until his next turn.

Jazst Dancer
Requirements: Seasoned, Acrobat, Agility d10, Fighting d10, Persuade d6
Benefits: May spend a turn performing, make a successful Persuade check, and then gain +2 damage on her next attack. If the attack hits with a Raise the Jazst is considered to have “The Drop” on her opponent.

Dance of Razors
Requirements: Veteran, Jazst Dancer
Benefit: A Jazst may spend a Benny to perform a Trick (always an Agility test) as a free action, allowing her to Trick and attack an opponent in the same round. The Dance of Razors is usually preceded by a Jazst Dancer’s performance, creating a devastating affect that does additional damage to an opponent with his guard down.

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